![]() ![]() ![]() The only relevant topic that i have found was mentioning somet$$anonymous$$ng like deleting the original skeleton rig and replace it with the one in the animation but then you gotta rig again the mesh all over? It doesn't seem right so I am sure that someone more knowledgeable can in fact tell me how to do t$$anonymous$$s. I have few fbx and bvh files that i have found online for free, and would like to use them on my rigged character (made in cheetah3d) but i cannot find any info about how to do so. I am starting up now with Unity and would like to know how to animate my rigged character in unity.
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